Journal of Computer Engineering: Progress, Application and Technology
Vol 1 No 01 (2022): May 2022

A Review of Pathfinding in Game Development

Pardede, Sara Lutami (Unknown)
Athallah, Fadel Ramli (Unknown)
Huda, Yahya Nur (Unknown)
Zain, Fikri Dzulfiqar (Unknown)



Article Info

Publish Date
31 May 2022

Abstract

Pathfinding is one important method in many studies or works that consists of autonomous movement, such as robot, game, transportation, and so on. Pathfinding aims to find the most efficient route for the related autonomous entity. To date, there are many algorithms regarding to the pathfinding. Especially, there are four well-known pathfinding algorithms: A*, Theta*, Dijkstra, and Breadth First Search (BFS). Due to this circumstance, this work aims to observe and review these four well-known algorithms deeper. The discussion consists of the conceptual model or framework, the formalization, and the implementation. The result shows that these algorithms have been implemented in many game so that they are promising to be used in the future game development.

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Journal Info

Abbrev

cepat

Publisher

Subject

Computer Science & IT

Description

CEPAT is a peer-reviewed journal that is published quarterly (every three months) in February, May, August and November. CEPAT is published by the Department of Computer Engineering, School of Electrical Engineering, Telkom University, and was first published in May 2022. CEPAT aims to encourage ...