Jurnal Gantang
Vol 9 No 2 (2024): Jurnal Gantang

The impact of high school students’ enthusiasm for game-based learning (GBL) on their enthusiasm for mathematics learning

Panjaitan, M. Azhari (Unknown)
Dasari , Dadan (Unknown)



Article Info

Publish Date
31 Dec 2024

Abstract

The low interest of students in mathematics learning can negatively impact their academic performance. Game-based learning has been implemented to increase students' interest and enthusiasm for studying mathematics. This study aims to analyze the impact of high school students' enthusiasm for game-based learning on their enthusiasm for mathematics learning. The research uses a quantitative method through an online questionnaire distributed to 216 West Sumatra and North Sumatra high school students. Data were analyzed using binary logistic regression to understand the effect of game-based learning on students' enthusiasm for mathematics. The results show that students' enthusiasm for game-based learning through traditional and online games significantly influences their interest in mathematics learning, with a model accuracy rate of 90.7%. Additionally, the game-based learning approach boosts students' interest and facilitates collaboration and critical thinking skills. This study concludes that game-based learning is an effective method for enhancing students' enthusiasm for mathematics, and it is recommended that teachers integrate this approach into high school mathematics curricula.

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Journal Info

Abbrev

gantang

Publisher

Subject

Education Mathematics

Description

Jurnal Gantang is a peer-reviewed journal. Jurnal Gantang is published two numbers per year by Raja Ali Haji Maritime University, Tanjungpinang, Riau Islands, Indonesia. The articles written for Jurnal Gantang are state-of-the-art research articles in the field of Mathematics Education. Starting in ...