METHODIKA: Jurnal Teknik Informatika dan Sistem Informasi
Vol. 10 No. 2 (2024): Volume 10 Nomor 2

PENGEMBANGAN GAME ARCADE 2D “FRUIT DASH” MENGGUNAKAN JAVASCRIPT PADA GAME ENGINE CONSTRUCT 3

Putri, Endin Rahmanda (Unknown)
Atmaja, Pratama Wirya (Unknown)



Article Info

Publish Date
20 Sep 2024

Abstract

This research aims to develop a digital arcade game designed to train players' motor skills. The developed game, Fruit Dash, focuses on quick visual and motor responses. The game is built using the Construct 3 platform with JavaScript programming language. Fruit Dash features simple yet challenging gameplay, where players must throw bombs to destroy fruits falling from the air, with the primary goal of achieving the highest score. The development method used is the Game Development Life Cycle (GDLC), which includes the concept, production, and beta testing stages. Beta testing is conducted using a Likert scale to assess user experience, with results indicating high satisfaction in the aspects of visual design, controls, and game innovation. Overall, Fruit Dash can serve as a means to train motor skills through responsive gameplay

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Journal Info

Abbrev

methodika

Publisher

Subject

Computer Science & IT

Description

JURNAL METHODIKA diterbitkan oleh Program Studi Teknik Informatika dan Program Studi Sistem Informasi Fakultas Ilmu Komputer Universitas Methodist Indonesia Medan sebagai media untuk mempublikasikan hasil penelitian dan pemikiran kalangan Akademisi, Peneliti dan Praktisi bidang Teknik Informatika ...