Jurnal Ilmiah Didaktika : Media Ilmiah Pendidikan dan Pengajaran
Vol 26 No 1 (2025): Jurnal Ilmiah Didaktika August 2025

THE IMPACT OF THE APPLICATION OF KAHOOT DIGITAL TECHNOLOGY ON LEARNING OUTCOMES OF STUDENTS AT SDN 49/III KOTO BARU S. AGUNG

hazwa, Wal (Unknown)



Article Info

Publish Date
01 Aug 2025

Abstract

This study investigates the effect of implementing Kahoot digital technology on the cognitive learning outcomes of students at SDN 49/III Koto Baru S. Agung. As technology rapidly advances, game-based platforms such as Kahoot are increasingly recognized for enhancing material comprehension through more interactive pedagogical approaches. This research employs a quantitative approach with a quasi-experimental design, comparing an experimental group that utilizes Kahoot as a learning medium with a control group that uses traditional instructional methods. Results demonstrated that Kahoot yielded statistically significant improvements (p < 0.01) with a substantial practical impact. Effect size analysis (Cohen's d) reached 2.89, indicating a considerable effect, while the Normalized Gain (N-Gain) achieved 0.57, categorized as moderate effectiveness. Kahoot's effectiveness stems from its capacity to trigger intrinsic motivation and foster active engagement, thereby confirming gamification as a superior and adaptive strategy for enhancing cognitive achievement among digital native students at the elementary school level.

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Journal Info

Abbrev

didaktika

Publisher

Subject

Education

Description

Jurnal Ilmiah Didaktika is a nationally and internationally peer reviewed general education journal open for teachers, educators and education researchers from the field of general education and related researches. We welcome all contributions that enhance and illuminate the discussion on education. ...