Berkala Ilmiah Pendidikan Biologi (BioEdu)
Vol. 13 No. 2 (2024)

Validity of Gamificaation Media for Cell Division Material to Improve Students Working Memory

Shofiana, Zanuba Laila (Unknown)
Prastiwi, Muji Sri (Unknown)



Article Info

Publish Date
31 May 2024

Abstract

The application of various curricula and the development of innovative learning models are also in the spotlight in this Industrial Revolution 4.0 era, especially in using learning media. Gamification, which involves game elements in learning, was introduced to increase student motivation and involvement. Working memory is a part of short-term memory that stores and manipulates information to help the learning process. This research aims to produce valid gamification media for cell division material to improve students' working memory. The type of research used in this research is development research using the ADDIE development model. Gamification media should meet specific criteria validated by material and education experts, including presentation, visuals, language, and content. The research showed that the gamification media for cell division material was declared high validity, with an average validation score of 0.94. Research has shown that gamification effectively enhances students' working memory as a learning tool. Keywords: validity, gamification media, cell division, working memory, education developing

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Journal Info

Abbrev

bioedu

Publisher

Subject

Agriculture, Biological Sciences & Forestry Biochemistry, Genetics & Molecular Biology Languange, Linguistic, Communication & Media

Description

BioEdu merupakan Jurnal Online Program Studi S-1 Pendidikan Biologi yang diterbitkan oleh Jurusan Biologi Program Studi Pendidikan Biologi Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Surabaya. BioEdu terbit tiga kali dalam setahun. BioEdu memuat artikel-artikel hasil penelitian ...