The research problem in this study is: How is the application of mobile device-based digital gamelan implemented in the learning process of Javanese Gamelan in class VIII students at SMP Negeri 1 Cepu, Blora Regency? The purpose of this study is to describe the implementation of mobile device-based digital gamelan in Javanese Gamelan learning in class VIII at SMP Negeri 1 Cepu, including the stages of planning, implementation, and evaluation. This study uses a qualitative descriptive approach. Data collection techniques include direct observation, in-depth interviews, and documentation. Data analysis is carried out through three main stages: data reduction, data presentation, and conclusion drawing. The results of the tests conducted to evaluate the learning process using mobile device-based digital gamelan show that the observed assessment aspects—namely cohesion, timing accuracy, and pitch accuracy—show positive results. Of the 28 students sampled, 6 students were categorized as "Very Good," 14 students were categorized as "Good," and 8 students were categorized as "Satisfactory." Based on the evaluation results, the implementation of mobile device-based digital gamelan in Javanese Gamelan learning in class VIII at SMP Negeri 1 Cepu can be categorized as good, with the majority of students receiving a "Good" rating, and a small number of students receiving "Very Good" and "Satisfactory" ratings.
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