Thist study aims to develop a learning media called DIOSIR (Water Cycle Diorama) based on Augmented Reality to enhance the learning motivation of fifth-gradet elementaryt school studentst. The researcht approacht used ist Researcht and Developmentt (R&Dt), following the development steps of the Borg and Gall model. Datat weret collectedt usingt four mtethodst: interviewst, observationst, questionnairest, and documentationt. The resultst showedt thatt the media received a validity score of 92% from media experts and 90% from content experts, both of which fall into the "very valid" category. Furthermore, teachers' responses indicated a feasibility level of 100%, which is categorized as "highly feasible." Meanwhile, students' responses showed that the DIOSIR media had a positive impact and was effectively able to increase learning motivation, as indicated by an average N-Gain score of 0.6029, which is categorized as moderate.
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