This study aims to analyze the application of the game-based learning model in fostering creativity in inclusive students in mathematics subjects in class IV B of SD Negeri 131/IV Jambi City. Data collection methods used include interviews, direct observation of inclusive students, and documentation studies as supporting evidence. The implementation of the GBL model is carried out through several stages, namely the preparation stage for game-based mathematics learning, the implementation stage, and learning evaluation. This model has proven effective in improving learning creativity including students with special needs. The increase in creativity in inclusive students can be seen in curiosity, fluency, flexibility, and originality.
Copyrights © 2025