Yozan Trio Mahendra
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ANALISIS PENERAPAN MODEL PEMBELAJARAN GBL DALAM MENUMBUHKAN KREATIVITAS SISWA INKLUSI PADA MATA PELAJARAN MATEMATIKA DI KELAS IV B Yozan Trio Mahendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27359

Abstract

This study aims to analyze the application of the game-based learning model in fostering creativity in inclusive students in mathematics subjects in class IV B of SD Negeri 131/IV Jambi City. Data collection methods used include interviews, direct observation of inclusive students, and documentation studies as supporting evidence. The implementation of the GBL model is carried out through several stages, namely the preparation stage for game-based mathematics learning, the implementation stage, and learning evaluation. This model has proven effective in improving learning creativity including students with special needs. The increase in creativity in inclusive students can be seen in curiosity, fluency, flexibility, and originality.