This study aims to determine the significant effect of the implementation of Madurese Traditional Games on Student Learning Outcomes This study is quantitative with an experimental research type with a Quasi Experimental Design research design and using a Nonequivalent Control Group research design which means that the experimental sample or control sample is not selected randomly. The sample used in this study were 43 fourth-grade students of SDN Pejagan 1 Bangkalan. This study used an experimental class and a control class. Data collection techniques used were observation, questionnaires and multiple-choice tests. The trial of the test instrument used validity, reliability, and difficulty tests. Data analysis used normality and homogeneity tests, Hypothesis testing used independent sample t-test. Based on the results of the independent sample t-test data analysis on the post-test obtained a significance value of 0.001. According to the testing criteria, if the sig value (2-tailed) <0.05 then Ho is rejected and Ha is accepted, The results of the hypothesis test show that there is a significant difference in the implementation of Madurese Traditional Games on the Learning Outcomes of Fourth-grade Students of SDN Pejagan 1 Bangkalan in the Science Subject of Style Material.
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