Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025

RANCANG BANGUN MEDIA PEMBELAJARAN GAME EDUKASI BERBASIS ANDROID PADA MATERI BANGUN DATAR UNTUK SISWA KELAS V SD NEGERI JERUK 2 MIRI SRAGEN TAHUN AJARAN 2024/2025

Nanda Istiqomah (Unknown)
Hera Heru Sri Suryanti (Unknown)
Yudhistiro Pandu Widhoyoko (Unknown)



Article Info

Publish Date
19 Aug 2025

Abstract

This study employed a Research and Development (R&D) method with the ADDIE development model. Data collection involved interviews, questionnaires, and documentation. Testing of the Android-based educational game learning media was conducted using the Blackbox Testing method and expert validation, converted using a Likert Scale. The results showed that the Android-based educational game learning media met the criteria of being very feasible according to media experts with a feasibility level of 89.33%. The validation by material experts with a feasibility level of 90.6%, with the criteria of being very feasible. The assessment by educators resulted in a percentage of 92.44%, with the criteria of being very feasible. Therefore, the educational game learning media is suitable for use as an alternative learning medium and entertainment tool for independent learning anytime and anywhere.

Copyrights © 2025






Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...