Eduvest - Journal of Universal Studies
Vol. 5 No. 11 (2025): Eduvest - Journal of Universal Studies

The Effectiveness of Using Blooket Gamification in Increasing Motivation and Understanding of Pancasila Education Learning Concepts at SMPN 3 Banawa

Febriana M. Pagisi (Universitas Tadulako, Indonesia)
Jamaludin Jamaludin (Universitas Tadulako, Indonesia)
Hasdin Hasdin (Universitas Tadulako, Indonesia)



Article Info

Publish Date
07 Nov 2025

Abstract

This study aims to analyze the implementation and effectiveness of gamification-based learning media in improving motivation and understanding of Pancasila Education concepts at SMP Negeri 3 Banawa. The research method used a descriptive interpretive qualitative approach with 110 eighth-grade students as research subjects. Data collection techniques included concept comprehension tests, learning motivation questionnaires, participatory observation, and in-depth interviews. The results of the study showed a significant increase in concept comprehension with an average post-test score of 74-78, up from 37-45. Student learning motivation increased substantially in all aspects: intrinsic motivation (85-93%), extrinsic motivation (83-88%), active involvement (85-93%), perseverance and effort (84-87%), and attitude towards the subject (83-91%). Blooket game-based learning proved to be effective in changing students' perceptions of Pancasila Education into a fun, interactive, and meaningful learning experience.

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Journal Info

Abbrev

edv

Publisher

Subject

Aerospace Engineering Computer Science & IT Health Professions Neuroscience Social Sciences

Description

Eduvest - Journal of Universal Studies is a double blind peer-reviewed academic journal and open access to multidiciplinary fields. The journal is published monthly by Green Publisher Indonesia. Eduvest - Journal of Universal Studies provides a means for sustained discussion of relevant issues that ...