eProceedings of Applied Science
Vol. 11 No. 5 (2025): Oktober 2025

Pengembangan Game Virtual Reality Bertema Permainan Petak Umpet

Bagaskoro, Aruno (Unknown)
Fauzi, Amir Hasanudin (Unknown)
Prawita, Fat’hah Noor (Unknown)



Article Info

Publish Date
20 Nov 2025

Abstract

Abstract— The rapid advancement of digital technology has shifted children's and teenagers' preferences from traditional games to digital ones, reducing physical activity and social interaction. To address this issue, this final project presents the development of an educational Virtual Reality (VR)-based game that adapts the traditional game of hide-and-seek. The game aims to revive interest in local cultural and social values through an engaging and interactive digital approach. The game was developed using Unity and C# programming language, targeting VR devices such as Meta Quest 3. Core features include a singleplayer mode, health/life system, hints, power-ups, and a 3D environment that supports exploration. The development process involved literature studies, user needs analysis, game flow design, UI implementation, and functionality and usability testing. Testing results indicate that the game provides a fun, immersive, and educational experience, and serves as an effective alternative medium for traditional cultural preservation in the digital era. Keywords— educational game, hide and seek, virtual reality, cultural preservation, interactive

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Journal Info

Abbrev

appliedscience

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Electrical & Electronics Engineering

Description

Merupakan media publikasi proyek akhir keahlian vokasi lulusan Universitas Telkom. Karya tulis proyek akhir keahlian vokasi yang diunggah melalui prosedur pemeriksaan (reviewer) dan approval pembimbing ...