Using a maze game to improve Arabic vocabulary mastery among third-grade students at MI NWDI 03. The aim of this study was to determine the effectiveness of using a maze game to develop Arabic vocabulary among third-grade students at the aforementioned school. This research used a quantitative approach with an experimental design, as the research data was in the form of numbers and was analyzed using statistics. The data was collected through observation, documentation, and testing, and was analyzed using SPSS version 25. The results of the research showed that the application of the maze game method is effective in improving students' mastery of Arabic vocabulary. This is evident from the differences between the vocabulary improvement results of the class that used the maze method and the class that did not use it, where the average pre-test score in the control class was 53.31 and the average post-test score was 75.31, while the average pre-test score in the experimental class was 57.52 and the average post-test score was 78.91, indicating that the maze game method effectively contributes to the development of students' Arabic vocabulary
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