Jurnal Mahasiswa Komunikasi Cantrik
Vol. 5 No. 2 (2025): Volume 5, No. 2, November, 2025

Roblox sebagai ruang sosial hibrid: Bagaimana roblox membangun pengalaman komunikasi anak-orang dewasa

Darmayunita, Nadia (Unknown)
Farida (Unknown)
M. Reza Ishadi Fadillah (Unknown)



Article Info

Publish Date
27 Nov 2025

Abstract

This study examines patterns of children's interaction in Roblox gameplay, focusing on friendship formation, the use of digital symbols, and the social implications of gameplay. Using a qualitative netnographic approach, data were collected through observation and chat documentation of two popular maps: Brookhaven RP and the Mountain Climbing map. Thematic analysis indicates that children form friendships through spontaneous greetings, collaborative activities, and identity-related conversations, such as discussions of school levels. Digital symbols, emoticons, and slang are used to express closeness and build shared social meaning. The study also shows that virtual interactions enhance solidarity and empathy, but also trigger the absorption of adult cultural symbols that children do not fully comprehend.

Copyrights © 2025






Journal Info

Abbrev

cantrik

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Library & Information Science Social Sciences

Description

Focus and Scope Focus Jurnal Mahasiswa Komunikasi CANTRIK is an academic journal focusing on empirical research in communication conducted using qualitative, quantitative, or mixed methods. Scope Jurnal Mahasiswa Komunikasi CANTRIK publishes diverse research themes in communication, ranging from ...