Jurnal Nispatti
Vol. 10 No. 2 (2025): Jurnal Nispatti

Peningkatan Hasil Belajar Siswa Prakarya Melalui Model Pembelajaran STEAM

Widyawati, Ria (Unknown)



Article Info

Publish Date
28 Jun 2025

Abstract

The purpose of this research in general is to improve and improve the quality of handcrafted learning and specifically to improve the learning outcomes of handcrafted learning through the Science Technology Engineering Art Mathematics (STEAM) learning method for students in class VIII-F Odd semester SMP Negeri 13 Surakarta in the school year 2019/2020. This research was conducted in two cycles, each cycle consisting of planning, implementing the action, reflecting and evaluating. To know the progress of the learning outcomes of students, each cycle is done by using a Post Test and calculating the average achievement. Analysis of the data used in this study was a qualitative descriptive analysis based on the results of observation and reflection in cycle I and cycle II. The results of the study can be concluded that the application of the STEAM (Science Technology Engineering Art Mathematics) learning method can improve the learning outcomes of workshops for class VIII-F students of SMP Negeri 13 Surakarta from the initial conditions of low learning outcomes, namely with an average of 64.68 to the final condition of learning outcomes. High craftsmanship is with an average of 83.72 with an increase of 19.4%.

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Journal Info

Abbrev

nispatti

Publisher

Subject

Humanities Languange, Linguistic, Communication & Media Mathematics Other

Description

Aims: Jurnal Nispatti, Journal of Pedagogy and Educational Studies, aims to provide an academic platform for advancing educational research that integrates reflective, empirical, and theoretical perspectives in the study of pedagogy and learning. The journal encourages scholarly works that move ...