Cendekia: Jurnal Kependidikan dan Kemasyarakatan
Vol 23 No 2 (2025)

Optimizing Student Participation with Gamification Learning Media: A Study of Digital-Based Structural Gamification

Muhammad Munif (Unknown)
Ratna Rufaida (Unknown)
Fathor Rozi (Unknown)
Alma Vorfi Lama (Unknown)



Article Info

Publish Date
03 Dec 2025

Abstract

This study investigates the implementation of digital gamification at MTs Nurul Jadid as a strategy to enhance student participation in learning. With the increasing integration of digital technology in education, gamification offers a promising approach to boost student motivation and engagement. Using a qualitative case study design, the research evaluates key gamification elements such as point systems, levels, and leaderboards within teaching and learning activities. The findings reveal that gamification positively influences students' intrinsic motivation, leading to increased participation in discussions, questions, and interactions with teachers. This approach fosters a more interactive and enjoyable classroom environment, promoting intensive collaboration and social interaction among students, while improving teacher-student relationships. Consequently, learning extends beyond knowledge transfer to active peer collaboration and mutual support. The study contributes valuable insights toward developing gamification-based learning models suitable for Islamic boarding schools and other educational institutions, aiming to improve learning effectiveness in line with contemporary educational trends.

Copyrights © 2025






Journal Info

Abbrev

cendekia

Publisher

Subject

Religion Education Social Sciences

Description

Cendekia: Jurnal Kependidikan dan Kemasyarakatan is a reputable journal published by the Faculty of Tarbiyah and Teacher Training, The State Islamic Institute of Ponorogo (IAIN Ponorogo), Indonesia. The focus of this journal deals with a broad range of topics related to education in Islamic ...