Journal of Information Technology
Vol 10 No 1 (2022): J-Intech : Journal of Information and Technology

Pengembangan Aplikasi Penunjang Pembelajaran Hewan Pada Buku Kelas IV Menggunakan Teknologi Augmented Reality

Ariya Djayanto (Teknik Informatika, STIKI Malang, Indonesia)
Daniel Rudiaman Sijabat (Unknown)



Article Info

Publish Date
30 Jun 2022

Abstract

Education is a conscious and planned effort to create an atmosphere and learning process so that students are actively able to develop the potential that exists within themselves. However, during the Covid-19 pandemic, the learning process cannot be carried out in educational institutions or schools so that learning process is not optimal. One of the affected schools is SDN Purwantoro 2 Malang. One solution is to create applications using augmented reality technology that can support learning in accordance with what is applied in schools. Augmented Reality allows users to see two-dimensional or three-dimensional virtual objects used in the real world. with marker based tracking method. To introduce animals in 3D and display animations of these animals. The resulting application is android based and designed using Unity.

Copyrights © 2022






Journal Info

Abbrev

J-INTECH

Publisher

Subject

Computer Science & IT

Description

Journal of Information and Technology is a journal published by Bhinneka Nusantara University, Malang. The scope of this journal includes IT Governance, IS Strategic Planning, IS Theory and Practices, Management Information System, IT Project Management, Distance Learning, E-Government, Information ...