KREATIF: Jurnal Pengabdian Masyarakat Nusantara
Vol. 4 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Nusantara

Serunya Bermain Tanpa Teknologi

Eka Setya Ayu Prasasty (Universitas Semarang)
Anindita Nadine K (Universitas Semarang)
Budi Erisaputri (Universitas Semarang)
Tomi Kurniawan (Universitas Semarang)
Monica Nelly Agustine (Universitas Semarang)
Kiki Dian Setiawan (Universitas Semarang)



Article Info

Publish Date
18 Jun 2024

Abstract

As technology develops, traditional games have begun to be marginalized by modern games, such as video games, Play Station, online games available on computers, cellphones and laptops, and other modern games. Children's play patterns are starting to shift to play patterns at home. Traditional games are one method that can be used so that people do not feel bored while doing gaming activities. Based on the campaign activities carried out by the implementing team, namely Communication Science students at Semarang University, by incorporating traditional games into their daily lives, equipped with adequate facilities in the community environment, they can slowly grow their interest in playing and ultimately minimize the use of gadgets in their daily lives.

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Journal Info

Abbrev

kreatif

Publisher

Subject

Economics, Econometrics & Finance Education Engineering Health Professions Law, Crime, Criminology & Criminal Justice

Description

Jurnal KREATIF memuat publikasi hasil kegiatan pengabdian masyarakat, model atau konsep dan atau implementasinya dalam rangka peningkatan partisipasi masyarakat dalam pembangunan, pemberdayaan masyarakat atau pelaksanaan pengabdian kepada masyarakat. KREATIF: Jurnal Pengabdian Masyarakat Nusantara, ...