KREATIF: Jurnal Pengabdian Masyarakat Nusantara
Vol. 5 No. 2 (2025): Jurnal Pengabdian Masyarakat Nusantara

Adopsi Platform Gamified Learning Management System (GLMS) di Kelompok Usaha Bersama (KUB) Yasinta untuk Scaling Up Bisnis Desa

Arif Amrulloh (Universitas Telkom)
Rifki Adhitama (Universitas Telkom)
Ariq Cahya Wardhana (Universitas Telkom)
Galih Putra Pamungkas (Universitas Telkom)
Kholifahdina Kholifahdina (Universitas Telkom)
Martryatus Sofia (Universitas Telkom)
Izzaty Zahara BR. Barus (Universitas Telkom)



Article Info

Publish Date
30 Jun 2025

Abstract

This community service activity aims to enhance the digital capacity and entrepreneurial skills of MSME actors who are members of the Yasinta Joint Business Group (Kelompok Usaha Bersama – KUB) through the adoption of a Gamified Learning Management System (LMS) platform. The methods used include a participatory approach, interactive training, and technology-based mentoring. The results of the activity indicate an improvement in participants’ understanding of business digitalization, increased learning motivation through gamification features, and enhanced ability to access and utilize the LMS for business management. This approach has proven effective as a technology-based community empowerment effort in rural areas.

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Journal Info

Abbrev

kreatif

Publisher

Subject

Economics, Econometrics & Finance Education Engineering Health Professions Law, Crime, Criminology & Criminal Justice

Description

Jurnal KREATIF memuat publikasi hasil kegiatan pengabdian masyarakat, model atau konsep dan atau implementasinya dalam rangka peningkatan partisipasi masyarakat dalam pembangunan, pemberdayaan masyarakat atau pelaksanaan pengabdian kepada masyarakat. KREATIF: Jurnal Pengabdian Masyarakat Nusantara, ...