JASIEK (Jurnal Aplikasi Sains, Informasi, Elektronika dan Komputer)
Vol. 7 No. 1 (2025): Juni 2025

Pembuatan Sistem Penjualan Aset 3D Blender berbasis Web menggunakan Metode Waterfall

Mahesa Dzikri Kurniawan (IPB University)
Bagus Hardika (IPB University)
Daffarizqy Prastowiyono (IPB University)
Muhammad Adzka (IPB University)
Aditya Wicaksono (IPB University)
Muhammad Nasir (IPB University)



Article Info

Publish Date
14 Jun 2025

Abstract

This research developed "3Dify," a web-based 3D Blender asset sales system, employing the Waterfall methodology. Its primary goal is to efficiently facilitate 3D asset acquisition, purchasing, and downloading for creators and users across diverse fields, including education and the creative industry. The development process encompassed needs analysis, UML-based design, implementation using Laravel and MySQL, and functional Black Box testing based on use cases. Implementation results confirm all features operate as expected, from administrator product management to user transactions and downloads. The system significantly enhances the efficiency of 3D asset search and distribution, demonstrating strong potential for future evolution into a digital asset e-commerce platform. Achieving a 90.91% success rate from 44 testing scenarios, this study validates the Waterfall approach's effectiveness in constructing a reliable and structured 3D asset sales system.

Copyrights © 2025






Journal Info

Abbrev

jasiek

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Mathematics

Description

Sistem Tenaga Generator, Distribusi Daya, Konversi Daya Listrik, Sistem Perlindungan dan Teknologi Bahan elektrik Sinyal, Sistem, dan Elektronik Pemrosesan Sinyal Digital, Pemrosesan Gambar, Sistem Robot, Sistem Kontrol dan Sistem Embeded Sistem komunikasi Telekomunikasi, Komunikasi Nirkabel dan ...