Journal of Information Technology and its Utilization
Vol 7 No 2 (2024): December 2024

Enhancing Maritime Safety Education through Mobile Gamification: Development and Design of an Android-Based Learning Game for Safe Working Practices on Board Ship

Atmaja Septa Miyosa (School of Multi Media, Indonesia)
Aka Shakthi Avri Afika (School of Multi Media, Indonesia)
Restu Bumi Krisaputra Krisaputra (School of Multi Media, Indonesia)
Muhammad Irfan Hanafi (School of Multi Media, Indonesia)
Firdi Kurnia Rahman (School of Multi Media, Indonesia)
Tri Anggraeni (STMM Yogyakarta)
Adi Sucipto (School of Multi Media, Indonesia)



Article Info

Publish Date
31 Dec 2024

Abstract

Semarang Maritime Polytechnic (PIPS) requires an Android-based English learning tool that is integrated with courses related to work safety on ships. This study aims to create an English learning tool that is integrated with courses related to work safety on ships in the form of a quiz and is Android-based. The development of this game uses the Game Development Life Cycle (GDLC) method which is a guideline that includes the game development process (Hendrick in Ramadan and Widyani, 2013). This method consists of six development phases: Initiation, Pre-production, Production, Testing, Beta testing, and Release. This application is called "Safe Working Practices on Board Ship" and is expected to be an alternative or new media for students to practice their English language skills while understanding work safety on ships.

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Journal Info

Abbrev

jitu

Publisher

Subject

Computer Science & IT Engineering

Description

To explore scientific developments in the field of information technology and its utilization, including data mining, IoT, Artificial Intelligence, Digital Processing, and Information ...