Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Press

METODE PERMAINAN PUZZLE UNTUK MENDORONG KEAKTIFAN SISWA DI KELAS

Mega Irma Wati (Unknown)
Kutratul Yuyun (Unknown)
Fadil (Unknown)
Anang Sumarno (Unknown)



Article Info

Publish Date
31 Dec 2025

Abstract

Active learning is an approach that places students at the center of the learning process through direct involvement in various activities. The teacher acts as a facilitator who builds effective communication so that the class atmosphere becomes interactive and encourages students to be more active. Student activity makes an important contribution to understanding the material and improving learning outcomes. Game methods, especially puzzles, are strategies that support the implementation of active learning. Puzzles make the learning process more interesting while training students' critical thinking, concentration, creativity and collaboration skills. Challenges in puzzles increase motivation and encourage student participation in learning activities. Based on studies conducted, the use of puzzles has proven to be effective in increasing the activity, motivation and learning outcomes of elementary school students. In this way, puzzles can be used as an innovative learning medium that is able to create an interactive and fun learning atmosphere.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...