Jurnal Sporta Saintika
Vol 10 No 2 (2025): Jurnal Sporta Saintika Edisi September 2025

Penerapan Model Permainan Untuk Meningkatkan Hasil Lompat Jauh Pada Siswa Kelas V Sekolah Dasar

Muhazir, Ahmad (Unknown)
Gusril, Gusril (Unknown)
Neldi, Hendri (Unknown)



Article Info

Publish Date
30 Sep 2025

Abstract

This study aimed to improve long jump learning outcomes of fifth-grade students at SD Islam Khairu Ummah Padang through the implementation of a game-based learning model. The research employed Classroom Action Research conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The participants were 36 students. Data were collected through observation and long jump performance tests and analyzed using descriptive, quantitative, and qualitative techniques. The results indicated that the game-based learning model significantly improved students’ learning outcomes. In Cycle I, the average score was 48.92 with a mastery level of 22.22%. After improvements in Cycle II, the average score increased to 83.06, with learning mastery reaching 94.44%. These findings demonstrate that the game-based learning model is effective in enhancing long jump skills among elementary school students.

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Journal Info

Abbrev

sporta

Publisher

Subject

Humanities Health Professions Medicine & Pharmacology Nursing Public Health

Description

Jurnal Sporta Saintika merupakan publikasi ilmiah bidang keolahragaan dan kesehatan yang terkait bidang aspek olahraga, pendidikan jasmani, fisiologi dan biokimia olahraga, peraturan dan kebijakan olahraga, gizi dan kesehatan masyarakat. Penerbitan Jurnal Sporta Saintika bertujuan untuk ...