Epistema
Vol. 6 No. 2 (2025)

Efektivitas Penerapan Permainan Edukasi Berbasis Quizizz terhadap Peningkatan Kemandirian Belajar dan Sikap Ilmiah

Ekaputra, Firdiawan (Unknown)
Sungkono (Unknown)



Article Info

Publish Date
31 Oct 2025

Abstract

This study has two main objectives, namely: (1) to analyze the effectiveness of increasing student learning independence after the implementation of learning media in the form of Quizizz-based educational games, and (2) to assess the effectiveness of increasing students' scientific attitudes through the use of learning media in the form of Quizizz-based educational games. The research subjects consisted of students in Class A of the Chemistry Education Study Program at the University of Jambi who took the Chemistry Learning Media course in the 2022/2023 academic year. The type of research used was an experiment with a single group design using a pretest-posttest scheme. Data collection on learning independence and scientific attitudes was conducted using a questionnaire instrument. The collected data were then analyzed using a paired samples t-test to determine the differences before and after the use of Quizizz-based educational games as learning media. The results showed that: (1) there was a significant increase in learning independence after students used Quizizz-based educational games as learning media, and (2) there was also a significant increase in students' scientific attitudes after the application of Quizizz-based educational games as learning media.

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Journal Info

Abbrev

epistema

Publisher

Subject

Education

Description

Epistema is a showcase of original and scrupulously conducted research in educational technology. The scope includes curriculum development & course design, innovation in learning, technology in learning, digital technology in education, evaluation of technology application in education and etc. in ...