Hydroponics is a farming technique without using soil media instead of water, it has many advantages compared to conventional general techniques in terms of resource efficiency. The use of hydroponics has gained wide popularity due to space optimization. Due to its simplicity, hydroponics method has attracted many new entrepreneurs especially from youngsters. Although it is quite popular nowadays, the hydroponics adoption for Indonesian farmers is quite limited due to lack of training exposure and access. The current training is still conducted in traditional classrooms with high costs and limited participants. The article proposes a new learning method using gamification method to empower new hydroponics entrepreneurs. The gamification method enables to deliver material in a more convenient way and reach a wider audience through mobile application. The article uses a common MDA framework to provide systematic material design and links to objectives. The outcome is expected to be used as a reference for hydroponics entrepreneurs to educate a larger audience.
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