Media Pendidikan Matematika
Vol. 13 No. 2 (2025): J-MPM

Pengaruh Game Based Learning terhadap Kemampuan Problem Solving Matematika Siswa di MTsN 1 Kutacane

Nadia Hidayati (Unknown)
Yahfizham (Unknown)



Article Info

Publish Date
30 Dec 2025

Abstract

The purpose of this study is to examine the effect of implementing the Game-Based Learning (GBL) model on students' problem-solving abilities in the topic of Linear Equations in One Variable (LEOV) at MTsN 1 Kutacane. This study employs an experimental research method with a pretest-posttest control group design. The research sample consisted of 60 seventh-grade students, divided into two groups: the experimental group, which applied the GBL model using the Wordwall application, and the control group, which used conventional teaching methods. Based on the data analysis results, there was a significant difference in learning outcomes between the two groups, as indicated by a p-value < 0.05. The average N-Gain value for the experimental group was 42.97% with a moderate category, while the control group achieved an N-Gain value of 23% with a low category. Thus, the Game-Based Learning model is effective in improving students' mathematical problem-solving abilities. Keywords:   problem solving, game based learning, wordwall, of linear equation in one variable (LEOV)

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Journal Info

Abbrev

jmpm

Publisher

Subject

Computer Science & IT Education Environmental Science Mathematics Social Sciences

Description

Journal of Media Pendidikan Matematika (MPM) focuses on publishing articles related to research results as well as the results of literature studies on mathematics education. This type of research can be in the form of classroom action research, experiments, qualitative research or other research. ...