Jurnal Budi Pekerti Agama Islam
Vol. 3 No. 6 (2025): December: Jurnal Budi Pekerti Agama Islam

Efektifitas Penggunaan Media Game Kahoot terhadap Hasil Belajar Kognitif Aqidah Akhlak pada Siswa Kelas VII C MTsN 1 Tuban

Devania Mita Sari (Unknown)



Article Info

Publish Date
30 Dec 2025

Abstract

This study aims to analyze the effect of the use of kahoot game media on the cognitive learning outcomes of moral beliefs in grade VII C MTS negeri 1 Tuban students. The background of this research is the low enthusiasm and learning outcomes of students in learning moral beliefs which are still dominated by conventional methods while the characteristics of agency students demand a more interactive and adaptive learning approach to technology. This study uses a quantitative approach with a quasi-experimental design of one group pretest design involving 34 students as a sample. This research instrument is in the form of a multiple-choice cognitive learning outcome test of 20 questions covering 4 levels of bloom taxonomy, namely remembering, understanding, applying, and analyzing. The data was analyzed using descriptive statistics and normalistic calculations, the results of the study showed a significant increase in students' cognitive learning outcomes where the average class score increased from 66.03 in the pre-test to 80.29 in the post-test with an engine value of 0.42 which was in the medium category. These findings identify that kahood media has a positive impact on improving students' cognitive learning outcomes.

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Journal Info

Abbrev

jbpai

Publisher

Subject

Religion Humanities Education

Description

Jurnal Budi Pekerti Agama Islam with e-ISSN : 3031-8343 p-ISSN : 3031-8351 published by the Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia. The purpose of publishing this Journal is to focus on critical studies of Islamic Religious Education which includes issues of strategies, methods, ...