Al-MIKRAJ: Jurnal studi Islam dan Humaniora
Vol. 6 No. 1: Al-Mikraj, Jurnal Studi Islam dan Humaniora

Penerapan Stategi Pembelajaran Berbasis Permainan Untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas VIII SMP

Dwi Putri Yanti (Unknown)
Puji Rahayu (Unknown)
Moh Syadidul Itqon (Unknown)



Article Info

Publish Date
28 Jan 2026

Abstract

This study aims to describe and measure the effectiveness of implementing a game-based learning strategy in improving mathematics learning outcomes for eighth-grade junior high school students. Mathematics is often perceived as difficult and boring, leading to decreased student interest and learning outcomes. A game-based learning strategy was chosen because it can create a fun learning environment and increase student motivation and learning activities. This classroom action research (CAR) was conducted at Nurul Jadid Junior High School with 20 students, using two cycles encompassing planning, implementation, observation, and reflection. The results showed an increase in the average grade from 73.75 in cycle I to 82.5 in cycle II, as well as an increase in the percentage of students completing the course from 55% to 70%. This indicates that the game-based learning strategy is effective in improving students' mathematics learning outcomes.

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Journal Info

Abbrev

almikraj

Publisher

Subject

Economics, Econometrics & Finance Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Social Sciences

Description

Al-Mikraj: Jurnal Kajian Islam dan Humaniora Indonesia. Jurnal ini membahas tentang Studi Islam dan Humaniora. Kajian Islam memiliki ruang lingkup kajian yang cukup luas secara sistematis dan terintegrasi untuk mengetahui, memahami dan menganalisis secara mendalam hal-hal yang berkaitan dengan ...