JPTE: Jurnal Pendidikan Teknik Elektro
Vol 6 No 2 (2025): Jurnal Pendidikan Teknik Elektro

Penerapan Pembelajaran Berbasis Gamifikasi Menggunakan Quizizz Dalam Mata Pelajaran Electrical

Hsb, Heni Saskiah (Unknown)
Yanto, Doni Tri Putra (Unknown)



Article Info

Publish Date
20 Dec 2025

Abstract

This study aims to analyze the implementation and effectiveness of gamification-based learning using the Quizizz platform in the Electrical subject at SMK Penerbangan Nusantara Ketaping. The research was motivated by the low student engagement, limited variation in teaching methods, and the lack of optimal integration of technology in the learning process. The research employed a quasi-experimental method with a Non-Equivalent Control Group Design, involving an experimental class using Quizizz and a control class applying conventional methods. The research instruments consisted of validated pre-test and post-test questions to measure students' learning outcomes. The data analysis results indicated a significant improvement in the experimental class compared to the control class, as evidenced by normalized gain (N-Gain) and t-test results. These findings suggest that the use of gamification-based digital media such as Quizizz is effective in enhancing students’ engagement and learning outcomes, while also creating a more interactive, enjoyable, and relevant learning experience aligned with vocational education needs.

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Journal Info

Abbrev

JPTE

Publisher

Subject

Education Electrical & Electronics Engineering Other

Description

JPTE: Jurnal Pendidikan Teknik ELektro dikelola oleh Jurusan Teknik Elektro, Fakultas Teknik, Universitas Negeri Padang, dalam membantu para akademisi, peneliti dan praktisi untuk menyebarkan hasil penelitiannya. JPTE: Jurnal Pendidikan Teknik ELektro adalah jurnal hasil penelitian, artikel, atau ...