This classroom action research investigated the effectiveness of a role-playing model supported by wayang comic media in improving fifth-grade students’ Javanese polite-speech (unggah-ungguh) speaking skills. Unggah-ungguh was operationalized into five assessable indicators: (1) appropriateness of speech level to the interlocutor and situation, (2) diction and vocabulary accuracy, (3) grammatical structure, (4) fluency and pragmatic relevance of responses, and (5) pronunciation–intonation. The study involved 13 students of Grade V at SD 3 Margorejo and was conducted in two cycles following Kemmis & McTaggart (planning–action–observation–reflection). Speaking performance was evaluated using an analytic rubric by two independent raters and resolved through consensus when discrepancies occurred. Results showed substantial improvement in classical mastery: 0% in the pre-cycle, 53.85% in Cycle I, and 92% in Cycle II. The average speaking score increased from 58 (pre-cycle) to 70 (Cycle I) and 80 (Cycle II). These findings suggest that role playing with wayang comics provides contextual scaffolding for selecting appropriate speech levels and enhances students’ confidence and speaking accuracy.
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