Cakrawala : Jurnal Humaniora Bina Sarana Informatika
Vol 12, No 2 (2012): PERIODE SEPTEMBER 2012

MODEL PEMBELAJARAN BERBASIS PROYEK DENGAN PENDEKATAN GRASPS PADA MATA KULIAH TEKNIK PEMROGRAMAN

Tati Mardiana (Komputerisasi Akuntansi Akademi Manajemen Informatika dan Komputer Bina Sarana Informatika (AMIK BSI))



Article Info

Publish Date
17 Apr 2018

Abstract

There are many of Information Technology students who have graduated but are still unemployeed. It may be caused by the lackness of students who are still unable to develop their skills to what their needs. university needs to do a review of the learning method applied in the classroom by the lecturer. It is important to choose the suitable learning method to achieve optimal learning outcomes. This research is aimed to give a hint of a design to a learning method based on GRAPS (Goal, Role, Audience, Situation, Products, Standards) to improve the result of learning and student’s thinking skills on Programming Technique subject. This is a qualitative research whose data is collected  by observing to progamming techniques subject during learning process, interviewing some respondents, and doing a library research to some related literature books and journals. The results of learning by using this kind of method, in which GRAPS method, is better than the old conventional learning method. This kind of method  are able to improve the outcomes of student’s ability and student’s thinking skills to Programming Technique subject. Keywords : learning, project, GRAPS, learning outcomes, programming technique subject.

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Journal Info

Abbrev

cakrawala

Publisher

Subject

Arts Humanities Social Sciences

Description

Jurnal Cakrawala difokuskan kepada kajian dan keilmuan bidang Humaniora dan Sosial yang meliputi bidang Bahasa, Komunikasi, ...