Tati Mardiana
Komputerisasi Akuntansi Akademi Manajemen Informatika dan Komputer Bina Sarana Informatika (AMIK BSI)

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

MODEL PEMBELAJARAN BERBASIS PROYEK DENGAN PENDEKATAN GRASPS PADA MATA KULIAH TEKNIK PEMROGRAMAN Tati Mardiana
Cakrawala - Jurnal Humaniora Vol 12, No 2 (2012): PERIODE SEPTEMBER 2012
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.622 KB) | DOI: 10.31294/jc.v12i2.3557

Abstract

There are many of Information Technology students who have graduated but are still unemployeed. It may be caused by the lackness of students who are still unable to develop their skills to what their needs. university needs to do a review of the learning method applied in the classroom by the lecturer. It is important to choose the suitable learning method to achieve optimal learning outcomes. This research is aimed to give a hint of a design to a learning method based on GRAPS (Goal, Role, Audience, Situation, Products, Standards) to improve the result of learning and student’s thinking skills on Programming Technique subject. This is a qualitative research whose data is collected  by observing to progamming techniques subject during learning process, interviewing some respondents, and doing a library research to some related literature books and journals. The results of learning by using this kind of method, in which GRAPS method, is better than the old conventional learning method. This kind of method  are able to improve the outcomes of student’s ability and student’s thinking skills to Programming Technique subject. Keywords : learning, project, GRAPS, learning outcomes, programming technique subject.