Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025

PENGEMBANGAN GAME EDUKASI DENGAN TEMA TANAMAN UNTUK MENINGKATKAN KOGNITIF ANAK USIA 5–6 TAHUN DI TK NEGERI PEMBINA CIBADAK

Aswar Suwartini (Unknown)
Isti Rusdiyani (Unknown)



Article Info

Publish Date
03 Jan 2026

Abstract

This study aims to develop a plant-themed educational game to improve cognitive abilities of children aged 5–6 years at TK Negeri Pembina Cibadak. The background of this research is the limited use of interactive digital learning media that can stimulate early childhood cognitive development optimally. This study employed a Research and Development (R&D) method adapted from the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The subjects were 20 children aged 5–6 years. Data were collected through observation, interviews, and cognitive assessment sheets. The results showed that the educational game was feasible and effective in improving children’s cognitive abilities, particularly in classification, problem-solving, and logical thinking related to plant themes. The findings indicate that plant-themed educational games can be an alternative interactive learning media to enhance early childhood cognitive development.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...