Jurnal Teknologi Informasi dan Terapan (J-TIT)
Vol 12 No 2 (2025): December

PaletteStream: A Promotional, and Community Web-Based Platform for Visual Artists with Gamification Implementation

Yunia Ikawati (Politeknik Elektronika Negeri Surabaya)
Rosyid Ferdiansyah (Politekni Elektronika Negeri Surabaya, Indonesia)
Mohammad Robihul Mufid (Politekni Elektronika Negeri Surabaya, Indonesia)
Darmawan Aditama (Politekni Elektronika Negeri Surabaya, Indonesia)
Saniyatul Mawaddah (Politekni Elektronika Negeri Surabaya, Indonesia)



Article Info

Publish Date
31 Dec 2025

Abstract

In the digital era, social media has become a primary medium for visual artists to promote their work and engage with audiences. However, mainstream platforms such as Instagram and Facebook often fall short of addressing the specific needs of artists due to algorithms that are not tailored to the art domain. While specialized platforms like DeviantArt and ArtStation exist, most have yet to implement effective gamification features that could enhance user engagement and motivation. To address these challenges, PaletteStream is developed as a dedicated web-based platform for visual artists, focusing on collaboration, promotion, and community building. By integrating gamification elements using MVC Architecture, PaletteStream aims to facilitate artistic collaboration, improve the efficiency of art promotion, and foster an active and supportive artistic community. This project also contributes to technological innovation in the arts and advances in application development centered on user experience. The results reveal that the PaletteStream Platform for gamification systems properly awards points and badges based on established rules and provides considerable performance gains with an average API response time of less than 3 seconds.

Copyrights © 2025






Journal Info

Abbrev

jtit

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering

Description

This journal accepts articles in the fields of information technology and its applications, including machine learning, decision support systems, expert systems, data mining, embedded systems, computer networks and security, internet of things, artificial intelligence, ubiquitous computing, wireless ...