Ciencias : Jurnal Penelitian dan Pengembangan Pendidikan
Vol. 9 No. 1 (2026): Januari

The Application of Educaplay Games as a Digital-Based Tahsin Learning Medium in Elementary Schools: English

Handayani, Desika (Unknown)



Article Info

Publish Date
31 Jan 2026

Abstract

The purpose of this study is to study how the Educaplay game-based learning media is applied in tahsin learning in elementary schools. The ADDIE model's research and development (R&D) methods are used in this study, and involve steps such as analysis, design, development, application, and evaluation. This study produces interactive and effective learning media. The results of the study show that using Educaplay can increase students' interest, activeness, and learning outcomes, especially in understanding the recitation of the Qur'an and basic tahsin materials. Additionally, teachers who receive training and technical support can use these mediums successfully, which makes learning more fun, interactive, and supports students' independent learning. In addition, this study shows that game-based learning media has the ability to overcome boredom caused by conventional approaches and can also significantly increase students' motivation to learn. Positive impact on students, this study shows that teachers must be prepared to manage game-based learning, including learning process management and technical abilities.

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Journal Info

Abbrev

ciencias

Publisher

Subject

Education Social Sciences

Description

Ciencias : Jurnal Penelitian dan Pengembangan Pendidikan ini mempublikasikan hasil-hasil penelitian yang mencakup penelitian eksperimen, penelitian tindakan, penelitian kualitatif, penelitian kuantitatif, dan penelitian pengembangan (model, media, dan evaluasi pembelajaran) yang bertujuan untuk ...