Computer Journal
Vol. 4 No. 1 (2026): February

Pengembangan Game Edukasi Berbasis GDevelop untuk Meningkatkan Pemahaman Murid dalam Materi Sistem Komputer

Sukma, Valerian Permana (Unknown)
Habibie, Alfadl (Unknown)
Taufiq, Muhammad (Unknown)



Article Info

Publish Date
10 Feb 2026

Abstract

This study aims to develop and test the effectiveness of GDevelop-based educational games in improving students' understanding of computer systems material. The research employed the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The developed product is an interactive educational game featuring a Pair Game concept, where students match computer component images with their corresponding descriptions or functions, complemented by a quiz system and immediate feedback mechanism. The research subjects consisted of grade X students from SMAN 3 Kota Tasikmalaya. Data were collected through validation by media experts and material experts, learning outcome tests (pre-test and post-test), and student response questionnaires. The findings revealed that the media obtained a feasibility score of 81% from media experts and 75% from material experts, both falling within the highly feasible category. The effectiveness test demonstrated a significant increase in student understanding with an N-Gain value of 0.73, categorized as high. The GDevelop-based educational game proved to be feasible and effective as a learning medium for enhancing students' understanding of computer systems material.

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Journal Info

Abbrev

cj

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management

Description

Computer Journal, e-ISSN: 2964-6219 and p-ISSN: 2964-6200 is a free and open-access journal published by the Research Division, YPMMA Institute, Indonesia. Computer Journal is an international, scientific, peer-reviewed, open-access computer science journal, including computer and network ...