Computer Journal
Vol. 4 No. 1 (2026): February

Rancang Bangun Game Edukasi Drag and Drop Berbasis GDLC untuk Peningkatan Pemahaman Materi Profesi Peserta Didik Sekolah Dasar

Ramdhani, Rezqi (Unknown)
Rubiani, Hani (Unknown)
Fitri, Sulidar (Unknown)



Article Info

Publish Date
10 Feb 2026

Abstract

This research aims to design, develop, and test the feasibility and effectiveness of a Drag and Drop educational game (ProFuzzle) for improving first-grade elementary students' understanding of professions material. The primary challenge addressed is the scarcity of interactive media aligned with children's concrete operational cognitive development stage. The study employs a Research and Development (R&D) approach with a One-Group Pretest-Posttest design, utilizing the Game Development Life Cycle (GDLC) as the development framework. Data collection instruments include expert validation questionnaires and pretest-posttest assessments. Results show that ProFuzzle is deemed highly feasible as a learning medium, with an average expert validation score exceeding 80%. Regarding effectiveness, the game demonstrates statistically significant improvement in student understanding, evidenced by a high N-Gain score and significant t-test results. Student feedback also reflects highly positive responses. The Drag and Drop educational game developed through the GDLC method proves to be an effective, feasible, and innovative alternative medium for teaching professions material to elementary school students

Copyrights © 2026






Journal Info

Abbrev

cj

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management

Description

Computer Journal, e-ISSN: 2964-6219 and p-ISSN: 2964-6200 is a free and open-access journal published by the Research Division, YPMMA Institute, Indonesia. Computer Journal is an international, scientific, peer-reviewed, open-access computer science journal, including computer and network ...