Jurnal Kiprah Pendidikan
Vol. 5 No. 1 (2026): Jurnal Kiprah Pendidikan | January 2026 (In Press)

Development of a Mathematics Game Illustrated with Jambi Weaving Art to Improve Students’ Critikal Thinking Abilities

Sari, Natasya Rahma (Unknown)
Simatupang, Gugun Manosor (Unknown)
Novferma (Unknown)



Article Info

Publish Date
31 Jan 2026

Abstract

This study aimed to develop a mathematics game illustrated with Jambi weaving art on the topic of curved-surface solid geometry to train the critical thinking skills of Grade IX students. The study employed the Research and Development (R&D) method using the ADDIE model, which in this article was limited to the Development stage. The development process included needs analysis, design, and development of an adventure-based game equipped with reasoning problems, clues, and answer explanations. Product quality was evaluated through validation by content experts and media experts, as well as practicality testing by teachers and students. The results indicate that the developed game falls into the highly feasible category, with content expert validation of 93% and media expert validation of 88%, and is categorized as highly practical based on practicality tests by teachers (84%) and students (92.67%). Therefore, the mathematics game illustrated with Jambi weaving art is deemed feasible and practical for use as an interactive and contextual mathematics learning medium.

Copyrights © 2026






Journal Info

Abbrev

kpd

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

Jurnal Kiprah Pendidikan [ 2827-8909 (online) | 2810-0433 (print) ] aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal ...