This research is motivated by the problem of a less varied learning model that makes students less active and less creative in thinking. This study aims to determine the effect of the Game Based Learning wordwall learning model on the Motivation and creative thinking of elementary school students. This study uses a quantitative research approach with an experimental method and the research design used is the Intact-Group Comparison design in the form of a Pretest-Posttest Control Group design. The population of this study was taken from all fifth grade elementary school students who are located at the UPTD SDN 1 Tugu Kidul in the 2024/2025 academic year. Using a random sampling technique. And based on the results of the research that has been used, namely obtaining the calculation of t-test data (independent sample t-test) the results of student learning motivation t value (6.476) with a sig. (2-tailed) 0.000 which means the sig.
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...