Jurnal Ilmiah Nusantara
Vol. 3 No. 2 (2026): Jurnal Ilmiah Nusantara Maret 2026

A Sociolinguistics Analysis on Slang and Technological Neologisms in Darren Watkins’ (IShowSpeed) Gaming Livestreams on YouTube

Adika Indotua Nainggolan (Unknown)
Yolanda Jesica Sitanggang (Unknown)
Leony Elisabet Situmorang (Unknown)
Tessaria Simorangkir (Unknown)
Monika Natalina Silaban (Unknown)
Tiarma Intan Marpaung (Unknown)



Article Info

Publish Date
06 Feb 2026

Abstract

This study investigates how slang and technological neologisms are formed and used in Darren Watkins’ (IShowSpeed) gaming livestreams on YouTube, focusing on one full gameplay session of The Last of Us Part II. Drawing on a qualitative descriptive approach, the study collects lexical items from the livestream transcript and classifies them using Lazore’s (2017) fivefold framework of blends, abbreviations and acronyms, clippings, repurposing of standard English, and coinage of new terms. The analysis distinguishes between general English slang influenced by broader internet culture and specialized gaming slang tied to gameplay mechanics and technological environments, as summarized in two tables of lexical items. Findings show that abbreviations and clippings (e.g., AFK, GG, PC, ult, stats) dominate the data, indicating a strong pressure toward linguistic economy and rapid real-time communication. Repurposed English terms (e.g., dead, stream died, carry, feed, grind) reveal systematic semantic shifts that rely on shared cultural knowledge within the streamer–audience speech community. Coinages and blends (e.g., nerf, buff, gank, lagspike) highlight the creative and community-specific nature of gaming discourse. Overall, the study argues that IShowSpeed’s livestream functions as a socio-technical space where lexical innovation is driven simultaneously by efficiency, identity construction, and technological mediation, illustrating how digital gaming culture actively reshapes contemporary English vocabulary

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Journal Info

Abbrev

jinu

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Languange, Linguistic, Communication & Media Social Sciences

Description

JURNAL ILMIAH NUSANTARA (JINU), adalah jurnal yang ditujukan untuk publikasi artikel ilmiah yang diterbitkan oleh Kampus Akademik Publising .Jurnal Ilmiah Nusantara ( JINU) merupakan platform publikasi jurnal Karya suatu hasil penelitian orisinil atau tinjauan Pustaka yang ditulis oleh dosen atau ...