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GAYA HIDUP REMAJA PERKOTAAN DAN TANTANGANNYA TERHADAP PENGUATAN IDENTITAS NASIONAL Palti Hansd T. M. Simanjuntak; Santa Nananda Sebayang; Elina Rosa Sihotang; Amos Frans Abdial Tarigan; Thamrin Daulat Dorianus Simanjuntak; Adika Indotua Nainggolan; Prini Desima Evawani Ambarita
JURNAL ILMIAH NUSANTARA Vol. 2 No. 5 (2025): Jurnal Ilmiah Nusantara
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v2i5.6008

Abstract

The transformation of urban society and the widespread use of digital technology have deeply influenced the lifestyles of adolescents. Many urban youths are increasingly adopting modern, instant, and globally popular habits that often conflict with national cultural values. This tendency leads to a weakening of national identity, as reflected in the loss of emotional ties to local culture, limited knowledge of national history, and reduced pride in being Indonesian. This study aims to examine the characteristics of urban adolescent lifestyles, identify the challenges they pose to the development of national identity, and propose relevant strategies to strengthen civic awareness. Using a qualitative descriptive method, the research highlights several contributing factors, including cultural dominance from abroad, the lack of contextual civic education, weak parental guidance, and limited exposure to positive local role models. The findings suggest that strengthening national identity requires a holistic approach: revitalizing value-based education, promoting cultural literacy, involving families, encouraging digital ethics, and collaborating with nationalist public figures. With integrated efforts, urban youth can grow as global citizens who remain proud of and loyal to their cultural roots as Indonesians.
A Sociolinguistics Analysis on Slang and Technological Neologisms in Darren Watkins’ (IShowSpeed) Gaming Livestreams on YouTube Adika Indotua Nainggolan; Yolanda Jesica Sitanggang; Leony Elisabet Situmorang; Tessaria Simorangkir; Monika Natalina Silaban; Tiarma Intan Marpaung
JURNAL ILMIAH NUSANTARA Vol. 3 No. 2 (2026): Jurnal Ilmiah Nusantara Maret 2026
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v3i2.8837

Abstract

This study investigates how slang and technological neologisms are formed and used in Darren Watkins’ (IShowSpeed) gaming livestreams on YouTube, focusing on one full gameplay session of The Last of Us Part II. Drawing on a qualitative descriptive approach, the study collects lexical items from the livestream transcript and classifies them using Lazore’s (2017) fivefold framework of blends, abbreviations and acronyms, clippings, repurposing of standard English, and coinage of new terms. The analysis distinguishes between general English slang influenced by broader internet culture and specialized gaming slang tied to gameplay mechanics and technological environments, as summarized in two tables of lexical items. Findings show that abbreviations and clippings (e.g., AFK, GG, PC, ult, stats) dominate the data, indicating a strong pressure toward linguistic economy and rapid real-time communication. Repurposed English terms (e.g., dead, stream died, carry, feed, grind) reveal systematic semantic shifts that rely on shared cultural knowledge within the streamer–audience speech community. Coinages and blends (e.g., nerf, buff, gank, lagspike) highlight the creative and community-specific nature of gaming discourse. Overall, the study argues that IShowSpeed’s livestream functions as a socio-technical space where lexical innovation is driven simultaneously by efficiency, identity construction, and technological mediation, illustrating how digital gaming culture actively reshapes contemporary English vocabulary