Didaktik : Jurnal Ilmiah PGSD STKIP Subang
Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public

PENGARUH PEMANFAATAN MEDIA INTERAKTIF BERBASIS PERMAINAN EDUKATIF UNTUK MENINGKATAN MOTIVASI BELAJAR SISWA SD DI ERA DIGITAL

Satria Saudale (Universitas Nusa Cendana)
Gerardus Mayorga (Universitas Nusa Cendana)
Tresilia Amun (Universitas Nusa Cendana)
Sisilia Eli (Universitas Nusa Cendana)



Article Info

Publish Date
26 Jan 2026

Abstract

The purpose of this study is to determine how far the learning motivation of elementary school students in this digital era increases in using interactive media based on educational games. The method used is a quasi-experimental method with a pretest-posttest design in this design students are given an initial test to determine the level of student learning motivation and ends with a final test to see changes in student learning motivation when using educational games, the subjects of the study are fifth grade students at SDN Oebobo 2. From research that has been conducted at SD Oebobo 2 there is a slight increase in student learning motivation in using interactive media based on games in the learning process in the classroom due to internal and external factors that do not support. Keywords: interactive media, educational games, learning motivation

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Journal Info

Abbrev

didaktik

Publisher

Subject

Education

Description

Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua ...