Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.

PENINGKATAN LITERASI DIGITAL MELALUI GAME WORDWALL DALAM MATA PELAJARAN AKIDAH AKHLAK KELAS VIII

Lailatun Nufus (Unknown)
Nur Wiji Sholikin (Unknown)



Article Info

Publish Date
03 Jan 2026

Abstract

The low level of students’ digital literacy in Akidah Akhlak learning remains a challenge, particularly due to the dominance of traditional lecture-based instruction. This study aimed to enhance students’ digital literacy through the implementation of the Wordwall game as a learning medium in Grade VIII Akidah Akhlak at SMP Namira, Probolinggo City. The study employed a quantitative approach with a quasi-experimental design. The research subjects consisted of 30 students, divided into 15 students in the experimental class and 15 students in the control class, selected based on their level of understanding of the concepts of honesty and trustworthiness. The research was conducted from October 18 to 22, 2025. Data were collected through pretests and posttests, interviews, and documentation. The results showed that the average score of the experimental class increased from 54.6 to 67.3, while the control class experienced only a relatively low improvement. These findings indicate that the use of the Wordwall game is effective in improving students’ digital literacy and fostering more active and meaningful learning.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...