Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.

PENGARUH MEDIA PEMBELAJARAN PUZZLE SEJARAH MELALUI PERMAINAN LEMPAR DADU TERHADAP HASIL BELAJAR SISWA SEJARAH KELAS XI SMAN 4 RUPAT

Salimah, Umi (Unknown)
Bunari, Bunari (Unknown)
Refli Surya Barkara (Unknown)



Article Info

Publish Date
03 Jan 2026

Abstract

This study aims to determine the effect of dice-rolling as a historical puzzle learning medium on the history learning outcomes of eleventh-grade students at SMAN 4 Rupat. This study used a quantitative approach with a quasi-experimental method and a pretest-posttest control group design. The study sample consisted of class XI A as the experimental class and class XI B as the control class. Data were collected through pretests and posttests. The results of the hypothesis testing using a t-test showed a significance value (Sig. 2-tailed) of 0.000 < 0.05, thus Ha was accepted and Ho was rejected. This indicates a significant effect of using dice-rolling as a historical puzzle learning medium on student learning outcomes. The N-Gain calculation for the experimental class was 62.51%, which is in the moderate category. Thus, dice-rolling as a historical puzzle learning medium is effective in improving the history learning outcomes of eleventh-grade students at SMAN 4 Rupat.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...