Learning motivation plays a crucial role in educational success, especially in Indonesian language instruction. This study aims to examine the effectiveness of Bamboozle, a game-based learning platform, in enhancing students' motivation in writing scientific papers in Grade XI at SMA Negeri 14 Medan. The study was prompted by the low level of students’ understanding of systematic and logical scientific writing, which is closely related to their learning motivation. This research employs a quantitative approach with a Classroom Action Research (CAR) design conducted in two cycles. The subjects consisted of 35 students, including 12 males and 23 females. Data were collected through observations, learning motivation questionnaires, and academic tests. The results indicate that using Bamboozle successfully increased student motivation through interactive and engaging learning experiences. Moreover, socio-emotional support helped foster a safe and supportive environment, contributing to higher learning motivation. These findings offer both theoretical and practical contributions to the development of innovative, technology-based learning methods in the digital era, particularly in Indonesian language education.
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