The lack of theoretical understanding of students on dribbling material results in students being unable to understand dribbling techniques well in practice. This study aims to determine the feasibility and practicality of the product resulting from the development of augmented reality media for dribble movements. The type of research used in this study is Research and Development (R&D) research with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The final result of this study is to produce a final product in the form of augmented reality media for dribble movements for fourth grade students at SDS Yos Sudarso Medan. The results of this study show a value from material experts of 96% and a value from media experts of 92% and a value from subject teachers of 92% and it can be said that augmented reality media is very feasible. The results of the responses from students that have been calculated get a value of 92% and are classified as very practical. The average feasibility of augmented reality media is 95.3% and can be classified as very feasible.
Copyrights © 2025