This study aims to develop products and determine the feasibility of digitalencyclopedia on the material of Indonesia's cultural wealth. The method used inthis research is a research and development method known as Research andDevelopment with the ADDIE model (Analyze, Design, Development,Implementation, and Evaluation). The research begins with analyzing the needs ofstudents, then making a digital encyclopedia design of Indonesia's cultural wealth,then conducting expert validation and product revision. The results of the researchfrom the validation of media experts 93%, language experts 94% and materialexperts 97.3% showed that the digital encyclopedia was very feasible to use withan average percentage of 94.7%. At the implementation stage, 22 students gave avery good response to the digital encyclopedia used with an average percentageof 99.27% which means it is very feasible to use. Therefore, it can be concludedthat the development of a digital encyclopedia on the material of Indonesia'scultural wealth at Muhammadiyah Elementary School in phase B at the end of theeven semester of 2023/2024 is very feasible to use during the learning process.
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