Didaktik : Jurnal Ilmiah PGSD STKIP Subang
Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build

GAMIFIKASI DALAM PENGEMBANGAN BAHAN AJAR : STRATEGI PENINGKATAN MOTIVASI BELAJAR DI ERA GEN Z

Ria Amelia Hasbullah (Penidikan Guru Sekolah Dasar Universitas Muhammadiyah Makassar)
Feby Rezky Awaliyah (Penidikan Guru Sekolah Dasar Universitas Muhammadiyah Makassar)
Andi Adam (Penidikan Guru Sekolah Dasar Universitas Muhammadiyah Makassar)
Hj Mastia (Penidikan Guru Sekolah Dasar Universitas Muhammadiyah Makassar)



Article Info

Publish Date
19 Oct 2025

Abstract

Learning in this digital era faces new challenges, particularly in addressing the characteristics of Generation Z, who grew up in a digital and visual environment. The gap between conventional methods and Gen Z's learning needs leads to low motivation, especially in subjects considered difficult. This article explores gamification as a strategy for developing adaptive teaching materials and analyzes its effectiveness in increasing learning motivation. Through a literature review based on ARCS and Self-Determination Theory (SDT), the integration of game elements into learning design, implementation challenges, and solutions are examined. The study results indicate that gamification can stimulate intrinsic and extrinsic motivation, encourage active learning, and create enjoyable learning experiences. However, its effectiveness depends on teacher readiness, technological skills, and appropriate instructional design. Gamification is therefore positioned as a relevant pedagogical strategy for shaping a dynamic learning ecosystem in the digital era.

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Journal Info

Abbrev

didaktik

Publisher

Subject

Education

Description

Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua ...