Didaktik : Jurnal Ilmiah PGSD STKIP Subang
Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build

Pengaruh Penggunaan Game Edukasi Baamboozle Terhadap Motivasi Belajar PPKn Siswa Kelas IV di SD GMIT Kuanino 1: Penelitian Kuantitatif

Stefania Hale (Universitas Citra Bangsa)
Roswita Nahak (Universitas Citra Bangsa)
Kristina Noya Nahak (Universitas Citra Bangsa)



Article Info

Publish Date
18 Nov 2025

Abstract

This research investigates the effect of using the Baamboozle educational game on the learning motivation of fourth-grade students in Civic Education (PPKn) at GMIT Kuanino 1 Elementary School. This research was motivated by the observation that Civic Education learning is often considered monotonous, which reduces students’ enthusiasm and participation. The method used is a quasi-experimental design with a One Group Pretest-Posttest Design, involving 16 students as the research sample. Data were collected using a learning motivation questionnaire and analyzed with validity and reliability tests, normality and homogeneity tests, paired sample t-tests, and N-Gain analysis. The results show that the average score of students’ motivation increased from 42.63 in the pretest to 76.31 in the posttest. The N-Gain score of 0.58 was categorized as moderate, and the paired t-test showed a significance value of 0.000 < 0.05. Thus, the use of Baamboozle as a digital learning medium has a significant positive impact on improving students’ learning motivation in Civic Education.Keywords: Educational Game, Baamboozle, Learning Motivation

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Journal Info

Abbrev

didaktik

Publisher

Subject

Education

Description

Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua ...